Ponente
Descripción
In this work we present some experiences of using Pop Culture elements in several Applied Mathematics courses in Mathematics and Computer Science. Those courses are: Numerical Analysis, Ordinary Differential Equations and Optimization. By pop culture we refer to elements taken from fantasy and science fiction books, films and series; video games; TV shows; manga and anime; board and card games; sex and humor. We'll talk about three main points: students' inclination toward the inclusion of those elements in the classes, some of the results obtained by including those elements, and finally, we provide some ideas and hints about how to create examples, assignments and even tests, that include pop culture elements. These ideas include allowing the students to create the examples, assignments and tests, and the use of ChatGPT.
Keywords: Pop culture, teaching of operations research, ChatGPT.